Статья:

VIDEO GAMES AS A SOLUTION OF WORLDS PROBLEMS

Журнал: Научный журнал «Студенческий форум» выпуск №19(242)

Рубрика: Технические науки

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Onalbay N.K. VIDEO GAMES AS A SOLUTION OF WORLDS PROBLEMS // Студенческий форум: электрон. научн. журн. 2023. № 19(242). URL: https://nauchforum.ru/journal/stud/242/127488 (дата обращения: 27.12.2024).
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VIDEO GAMES AS A SOLUTION OF WORLDS PROBLEMS

Onalbay Nuraskan Kuraluly
Student, Nazarbayev Intellectual School, RK, Aktobe

 

Literature Review

Introduction

During the quarantine caused by Covid-19, many industries, education and society, in general, have seen technological advances. The impact of (IT) on other areas has greatly increased and the demand for the profession is now everywhere. Many organisations have started using Virtula Reality (VR) technology, (AI), and robots and this is done through product simulation. This is then an effective factor in bringing technology into society. Also, the main objective of the research includes digitisation, gamification, and environmental education in our community and to achieve this goal we need to study how common this topic is. We also need to find out how simulations are implemented in different projects to consider the researchers' different perspectives from numerous sources that implemented their projects based on the other relevant projects and considering possible outcomes and make their research more successful.

If the games are to simulate one theme, they must make up and relate to specific genres. These genres should have the same learning effect for the different members of the community. These participants can be workers from different professions, apprentices, students, and teachers. Dimitrios Vlachopoulos and Agoritsa Makri (year) state say in their research that games should compose of the following genres:

Action games: video games based on reactions.Adventure games: the player solves problems to complete levels in a virtual world.Fighting games: in these, the player fights characters controlled by a computer or other players.Role-playing games: players take on the roles of fictional characters.Simulation games: games modelled on natural or artificial systems or phenomena in which players must achieve predefined goals.Sports games: are based on different sports.Strategy games: recreate historical scenes or fictional scenarios in which players must develop an appropriate strategy to achieve a goal [].

The next list of version-based video games contains these genres:

STRATEGEM: A pc sport primarily based totally on the World3 simulation version, with the distinction that STRATEGEM represents one region and covers a period of 60 years(Adventure, simulation, role-play game);

FISHBANKS: A primitive model created in 1986. A multiplayer simulation sport wherein individuals play the function of fishermen and try to maximize their internet earnings with the aid of using competing with different gamers and handling modifications in fish shares and their catch(Sports, strategy game);

LA Water Game: An academic simulation sport that teaches control of the getting older water infrastructure withinside the metropolis of Los Angeles (USA)(Sport game, role-play game);

World Climate: This sport is an interactive function-gambling sport wherein individuals tackle the jobs of delegates on the UN weather negotiations and have to create a settlement that meets worldwide weather goals. Their choices are entered right into a C-ROADS version, which gives on-the-spot comments on predicted worldwide weather impacts, letting them study weather extrude with the aid of using experiencing the social dynamics of the negotiations (Sports, role-play game);

World Energy: A weather and power negotiation function-play that promotes information on the reasons for world weather extrusion and the elements which could mitigate it, using the EN-ROADS version as a framework. The most important goal of the sport is to attain a settlement among unique events to restrict weather extrude and ensure that the growth in worldwide common temperature in 2100 is much less than two ⁰C(role-play game)[].

Focusing on these video games Iñigo Capellán-Pérez, David Álvarez-Antelo and Luis J. Miguel takes into account the globality of this project and argues that the project is already well on its way to achieving great progress at Global Sustainability Crossroads. Gamification is the application of game design elements and game principles to non-game contexts to improve participants' understanding and behavioural outcomes. Active participation in the process and additional motivation are some of these advantages that make learning easier compared to traditional methods. I feel that even if I try again, it won't give me a negative result. Players consider their decisions and see the consequences of those decisions (Global Sustainability Crossroads, 2019). On the other hand, researchers point out the shortcomings of traditional science teaching, namely that students' interest and desire to learn science is likely to be reduced if their learning is decontextualized and requires mostly rote learning. As a result, students do not acquire the knowledge and abilities needed for the 21st century, such as critical thinking and problem-solving skills. To address this problem, learning through digital games in the context of collaborative modelling has been proposed as a promising approach to implementing science education. In particular, computational advances facilitate the modelling and learning of complex scientific phenomena, making it possible to study events with complex causes and outcomes (Global Sustainability Crossroads, 2019). The research has illustrated the fruitful result of this project and it is 13 game workshops with ~420 members affected them positively.

Conclusion

Extant research has mainly focused on the digitisation of environmental issues. Discovered research has shown the impact of gamification on civils and it is provided good results. It was only one project based on one issue, so it is possible to supply globalization of game-based simulation of world issues in the future to reach more technical progress. Also, it is possible to collaborate with AI, VR technologies to increase the relevance of projects connected with this topic.

 

References:

1. Iñigo Capellán-Pérez, David Álvarez-Antelo & Luis J. (July 04, 2019). MDPI, Global Sustainability Crossroads: A Participatory Simulation Game to Educate in the Energy and Sustainability Challenges of the 21st Century. https://www.mdpi.com/2071-1050/11/13/3672#B48-sustainability-11-03672